Developers share their fears over new policy This new policy has caused a lot of backlash among developers, who are raising concerns about free-to-play games, charity bundles, and more. For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to-date installs. Unity further lays out the minimum revenue and install count to qualify, with different thresholds for developers using Unity Personal/Unity Plus, Unity Pro, and Unity Enterprise. The game has passed a minimum lifetime install count.The game has passed a minimum revenue threshold in the last 12 months.Unity's blog post details what games will qualify for the Unity Runtime Fee, based on two key criteria: SIGH /YgJEKGVQEI- AGGRO CRAB September 12, 2023 The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share." "We chose this because each time a game is downloaded, the Unity Runtime is also installed. "We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user," Unity's announcement reads in part.
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